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Dead Space 3 (Visceral Games)
(Publisher - Electronic Arts, Platforms - PC, XBOX 360, PS3, Released on 02/05/2013)

This wildly successful survival horror franchise set in space has entertained gamers for years with its terrifying creatures, unique setting and ground-breaking game mechanics. 

During the production of Dead Space 3, I led the Montreal art team (in a three-studio effort). The images below are a part of the look-dev that helped contribute to the final product.
marc-salha-command-ship-render.jpg
<-- An art blockout of a key ship in Dead Space 3 - it was used in conceptualizing the overall look of Dead Space 3's space station.
marc-salha-keg-room.jpg
marc-salha-generator-render.jpg
marc-salha-ref-image15-lo (1).jpg
<-- A reimagining of the machine that upgrades Isaac's suit.
Another ship concept used in Dead Space 3 -->
marc-salha-surveyer-render.jpg
marc-salha-comand-ship-hallway.jpg
marc-salha-tent-city-vista-01.jpg
marc-salha-wall.jpg
marc-salha-wall2.jpg
marc-salha-hatch-render.jpg
Another example of 3D modelling to demonstrate the game's art style and archetecture.
marc-salha-alien-01.jpg
marc-salha-alien-skeleton.jpg
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