Combat Prototype
- Greg Mladucky
- Sep 26, 2017
- 1 min read
Here is our original combat prototype! Although this system worked well enough we are looking to iterate greatly on this concept. Removing any tedious menus and giving the player more information on when and where enemies will be moving based on their current stats. This will help give the players a bit more control over their decisions and keep them from swinging wildly at nothing!
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