Dev Diary: A Fully Dynamic Project
- Greg Mladucky
- Mar 27, 2019
- 1 min read
Updated: Jun 3, 2021
As we progress in our development, it was important to ensure all levels and assets were being created with fully dynamic lighting enabled. We switched the project over to never use light maps and enabled a few extra dynamic lighting features. Here is the quick test of TrueSky while it quickly runs through the day and night cycle.
A lot more work will be needed to create the correct lighting and feel we want but for now, this is great!
You can see the before and after shots above.
Comments