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Hunting mini-game

In Memories, the hunting and combat mechanics should feel puzzle-like. With different tactics and abilities for different problems and enemy types. Although we don't have all our combat or AI systems setup, we want this mini-game in place with a win and lose state.



Here, the player's goal is to hunt down the AI deer. If the deer sees the player and escapes the circle, they lose. The level automatically restarts so we can test the current systems rapidly. Next, we plan to expose extra AI information, create more abilities, and continue testing.

 
 
 

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