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Dev Diary: Pipe Swinging

Updated: Jun 3, 2021

We recently added in pipes and swinging as a new movement state. Check out our current progress in the video below!


Creating the pipe detection and the swinging movement functions was a bit difficult. We use no level mark-up so we detect pipes through several traces during the falling or climbing states. We also directly rotate and move the player as opposed to just playing animations for the swinging movement. Although this took some extra effort to setup, the system allows us lots of flexibility in what acts as a pipe and speeds up the process of adding or modifying pipe movement mechanics.

We are currently adding in the ability to rotate based on the camera direction, a kip-up movement to start a swinging quickly, easier exiting to the top of a bar, and much more. All of which help the character flow and give the player movement options to get where they need to go!

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